Search result for 'shaders' (0.0208859443665 seconds)
Glass Shader - chrome experiments
Author Bartek Drozdz
http
Location Stockholm Sweden
Description
Glass shader with refraction reflection fresnel effect and chromatic dispersion
Technology
Javascript WebGL
Tags
3D
Trippin
Progressive Julia Fractal - chrome experiments
Author Felix Woitzel
Location Rostock
Description
Mouse-Reactive Progressive Julia Fractals The fractals develop with every animation frame
Technology
WebGL Shaders
Gaussian Blur shader
Fractal advancer shader
Presentation shader and displacement mapping
Reaction Diffusion - chrome experiments
describe the development of skin dots on plants and animals Delve into ever changing color fields here
Technology
WebGL Shaders two-pass Gaussian blur shader feedback shader presentation shader See wikipedia for
Tags
Trippin
WebGL
Launch Experiment
The Wobble Dance
Author thierry tranchina
http
Location paris france
Description
anisotropic light shader and wobble vertex deformation
Technology
three 3d engine Launch Experiment Source chromeexperiments
Traveling Wavefronts - chrome experiments
Author Felix Woitzel
Location Rostock Germany
Description
An extended Reaction-Diffusion system that uses only one 8bit color channel A final representation shader recolors the red color patch and takes it as a height map for the lighting too
Technology
WebGL shaders and a texture
GPU Noise
Author John Davis
http
Location McKinney TX USA
Description
Runs multiple octaves of 4D noise to get a realtime texturing effect in the pixel shader
Technology
WebGL Launch Experiment Source chromeexperiments
Paper Simulation - chrome experiments
Author Bartek Drozdz
http
Location Stockholm
Description
Simulation of a sheet of paper using a vertex shader
Technology
Javascript / WebGL
Tags
3D
WebGL
Launch Experiment
Elektronenmultiplizierer - chrome experiments
Author Demoscene Passivist Stefan Wagner
http
Location Germany
Description
Straight 1 port of Elektronenmultiplizierer from Demoscene Passivist using WebGL The intro renders a fullscreen billboard using a single fragment shader The shader encapsulates basically two different routines A sphere-tracing based
Nine Point Five
features include multisampling and shader-based earthquake effects
Technology
WebGL JavaScript Canvas Launch Experiment Source chromeexperiments
Jellyfish
Author Aleksandar Rodic
http
Location Belgrade Serbia
Description
Procedural modeling done with Side FX Houdini
Exported with a Python exporter into json format
Texture painted using Autodesk Mudbox
Animated with a vertex shader
Technology
Houdini Mudbox Python Javascript Web
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