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HTML5 Canvas Image Tutorial
To create an image using HTML5 Canvas we can use the drawImage method which requires an image object and a destination point The destination point is relative to the top left corner of the image
context
HTML5 Canvas Image Example
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window = function
var canvas = document
var context = canvas
var destX = 69
var destY = 50
var
HTML5 Canvas Image Loader
When HTML5 Canvas applications require multiple images it usually a good idea to load all of the images before drawing on the canvas To simplify the loading process it convenient to use an image loader function that takes in an object of image sources creates an object of images and then calls a user defined function whenever all of the images have loaded
HTML5 Canvas Image Loader
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HTML5 Canvas Image Size Tutorial
To set the size of an image using HTML5 Canvas we can overload the drawImage method with two additional arguments destWidth and destHeight
context
HTML5 Canvas Image Size Example
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window = function
var canvas = document
var context = canvas
var destX = 188
var destY = 130
var destWidth = 200
var destHeight = 137
var
HTML5 Canvas Image Data Tutorial
To get the image data for each pixel of an image with HTML5 canvas we can use the getImageData method of the canvas context and the data property of the image data object Each pixel in the image data is represented by four elements a red green blue and alpha component If we manipulate the image via the data property we can then set the new image data using the putImageData method
HTML5 Canvas Image Events Tutorial
To detect mouseover events for individual images with HTML5 Canvas we can attach region event listeners to rectangles that overlay our images using the KineticJS library
HTML5 Canvas Image Events Example
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src=
var canvas = null
var context = null
var eventDisplay =
var darthVaderImg = null
var yodaImg = null
function
HTML5 Canvas Pixelated Image Focus
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var pixelation = 40
function focusImage imageObj sourceWidth sourceHeight destX destY
var sourceX = destX
var sourceY = destY
var imageData = context sourceY sourceWidth sourceHeight
var data = imageData
for y = 0 y < sourceHeight y pixelation
for x = 0 x < sourceWidth x pixelation
var red
HTML5 Canvas Invert Image Colors Tutorial
To invert the colors of an image with HTML5 Canvas we can iterate over all of the pixels in the image and invert the red green and blue components by subtracting each component from the max color value 255
HTML5 Canvas Invert Image Colors Example
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window = function
var imageObj = new Image
imageObj = function
drawImage
image
HTML5 Canvas Grayscale Image Colors Tutorial
To grayscale the colors of an image with HTML5 Canvas we can iterate over all of the pixels in the image calculate the brightness of each and then set the red green and blue components equal to the brightness
HTML5 Canvas Grayscale Image Colors Example
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window = function
var imageObj = new Image
imageObj = function
drawImage
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