Search result for 'html5 tag' (0.0589690208435 seconds)
RGraph - HTML5 canvas graph library based on the HTML5 canvas tag
RGraph is a HTML5 canvas graph library It uses the HTML5 canvas tag to produce a wide variety of graph types RGraph is covered by the RGraph License
Speed up your website with HTML5 canvas graphs HTML5 canvas graphs are made in the users web browser relieving your server of the job meaning quicker graphs and less server load If your server is nearing capacity this is an easy way
HTML 5 re-visited: What’s in it for SEOs?
of the changes that can have an impact in regards to on-page SEO and how developers SEOs currently do use existing elements and tags
I found it to be extremely interesting having a technical background in which direction the usage of HTML 5 is heading Even though and I probably should have put this in my summary I don think its ground breaking but it does make a lot of sense id=
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Google, Ambiera show off what WebGL and HTML5 can do for browser-based 3D gaming
GL and the HTML5 canvas tag No browser plug-ins required
Ambiera has some impressive screens posted of Copperlicht-powered Quake 3 -- check out after the break
Those who have gotten the Google Quake 2 port to run report FPS of between 30-40 Ambiera claims Copperlicht is capable of pushing 110 FPS They got three interactive demos posted on their site -- just make sure you have
DOCTYPE of HTML5
The HTML < tag is used for specifying which language and version the document is using This is referred to as the document type declaration
With the introduction of HTML 5 the < tag is mostly useless as HTML 5 does not require a reference to a DTD Having said that for legacy reasons the HTML 5 specification recommends including the < header at the top of all HTML documents
In HTML 5
HTML5 Canvas Element Tutorial
The HTML5 Canvas element is an HTML tag similar to the or tag with the exception that its contents are rendered with JavaScript In other words in order to leverage the HTML5 Canvas you need to place the canvas tag somewhere inside your HTML create an initializer JavaScript function that accesses the canvas tag once the page loads and then utilize the HTML5 Canvas API
HTML5 and The Semantic Web
not humans will be reading interpreting and digesting information from websites and web pages more than humans since the data on the web is often in forms that make it computationally complex to parse or recognize new HTML tags and standards had to be developed and integrated with HTML5 to provide this functionality look at a few examples of why this problem required such a solution Lets take
HTML5 canvas example
The canvas is a new HTML5 element and it is used to draw graphs charts animations and other sort of graphics Actually canvas is a JavaScript controlled 2D drawing area This example shows how to create simple JavaScript function and draw circles inside canvas tag
WebGL - A New Dimension for Browser Exploitation
to be the most protected part of the computer Mode
Browsers that enable WebGL by default put their users at risk to these issues
WebGL
Throughout the history of the Web there has been a drive to allow greater interactivity and expressiveness in web content Starting with the initial forays into scripting extensive plugin capability and ActiveX through support for HTML5
HTML 5 Visual Cheat Sheet
HTML 5 Visual Cheat Sheet is an useful cheat sheet for web designers and developers designed by me This cheat sheet is essentially a simple visual grid with a list of all HTML tags and of their related attributes supported by HTML versions 4 and/or 5 The simple visual style I used to design this sheet allows you to find at a glance everything you are looking for
Here a preview of my
HTML5 Audio
class=
Yes
How It Works
To play an audio file in HTML5 this is all you need
src= controls=
The control attribute is for adding play pause and volume controls
Insert content between the and tags for browsers that do not
support the audio element
Example
src= controls=
Your browser does not support the audio element
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