The best HTML5 games collection (update weekly).
1. Angry Birds
Angry Birds doesn’t need an explanation. Angry birds is now in HTML5 with 70 levels. Just keep in mind that it was optimized for Chrome so that is where you will get the best performance. Also, if you’re interested in a little hack to unlock all of the levels, check out this blog post.
Fortix Online is a cool HTML5 strategy game developed for Microsoft’s HTML5 DevUnplugged competition. Both the artwork and concept is really neat, with the creator describing it as a ‘reverse turret defense’ game. Fight your way across the shire and islands and defeat the evil mage Xitrof. Destroy the castles and dragons by enclosing them with your trail. However, if they touch your trail before you complete an enclosure you have to start over. There are currently three levels.
Developed by: Peter B.
3. White Rabbit
White Rabbit is another impressive HTML5 game that demonstrates the continuing advancement of HTML5 for gaming- it straight up looks and feels like a Flash game. It was developed for Microsoft’s HTML5 DevUnplugged competition and features pretty artwork and fast-paced ninja bunny action. The premise: your dinner is trying to eat you …. defeat as much as you can and avoid getting eaten. You can attack using your Carrot Shurikens, Carrot Launcher, and special Bunny Extreme power. However, using the Launcher or Extreme power uses up your limited mana/energy, so use them wisely.
Developed by: Steven P.
4. Agent 8-Ball
I don’t play games online a whole lot, but this one scores points for a nice design and flash free implementation. Isn’t it nice to know that when you do want to play a compulsory game every now and then that the flash plug-in your running won’t crash your browser?
5. Pumbi’s World
Pumbi’s World is another impressive HTML5 game created for Microsoft’s HTML5 DevUnplugged competition. There are five levels with fights between two couples of players; you control the left group. Both you and the enemy computer have 3 different weapons/abilities to choose from. Two of these are offensive and one defense, and you control them with the “A”, “B”, and “S” keys. You need to be strategic and time your choices well since each ability has a cool-down time before you can use it again. Another awesome example of HTML5 goodness.
Developed by: Luis B.
On the 30th anniversary of Pac-man (Pakkuman Japanese), Google dedicated its logo to the game in literally playable form. The game is based on HTML5 with a fall-back Flash option for browsers that don’t support HTML5 yet.You can also play the pacman game here on our site.
Pac-Man was first released in May 22, 1980 in Japan. Immensely popular from its original release to the present day, Pac-Man is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of the 1980s popular culture.
Traditionally, Google’s doodles have been static images, only at times with animations. But, going with current developments with HTML5 and its own backing of the upcoming standard, Google has unusually created a game in the logo.
7. Role Playing Game
This mini-game was created with the framework RPG JS and the editor RPG Maker XP (for maps)
The goal is to save the daughter of the mayor of the village. Move with the arrow keys, make an action by pressing "Space" (talk, push ...) and the A button to attack (when you have the sword)
Play this game on html5example.net:
Play this game on rpgjs.com:
You may not know this, but pirates apparently love daisies. They love them so much that they would fight all kinds of sea creatures (and seagulls) to protect their daisy patch, and that’s exactly what they will do in this tower defence game created by Grant Skinner. Davy Jones is sending his scurvy minions to steal your most valuable possessions: your daisies. Only your stalwart crew can stop them before they take all your fragrant flowers to the murky depths. Hire new crew members and place them strategically to prevent the creeps from nabbing your daisies and returning to the water from whence they came.
Comments from the Author:
We started out by building core game logic, and a simple library to manage canvas state. We profiled performance, then revisited some of our initial ideas to work with the limitations we found. Overall, we found working with JS to be a lot easier than we expected. Picking up the language was a breeze, and we were able to apply the processes and approaches we’ve developed from years of working on interactive content with Flash. There is a certain amount of fun and freedom afforded by a dynamic scripting language, though the lack of strict typing, compiler time errors, and language-level support for inheritance (ie. no super keyword) were frustrating but manageable.
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